Latest Updates

Víctor Jáquez 19/11/2016

GStreamer-VAAPI 1.10 (now 1.10.1)

A lot of things have happened last month and I have neglected this report. Let me try to fix it. First, the autumn GStreamer Hackfest and the GStreamer Conference 2016 in Berlin. The hackfest’s venue was the famous C-Base, where we talked with...

Iago Toral 15/11/2016

OpenGL terrain renderer update: Motion Blur

As usual, it can be turned on and off at build-time and there is some configuration available as well to control how the effect works. Here are some screen-shots: Motion Blur Off Motion Blur Off Motion Blur On, intensity 12.5% … Continue reading...

Manuel Rego 15/11/2016

Recap of the Web Engines Hackfest 2016

This is my personal summary of the Web Engines Hackfest 2016 that happened at Igalia headquarters (in A Coruña) during the last week of September. The hackfest is a special event, because the target audience are implementors of the different web browser...

Antonio Gomes 14/11/2016

Chromium, ozone, wayland and beyond

Over the past 2 months my fellow Igalian Fred Wang and I have been working on improving the Wayland support in Chromium. I will be detailing on this post some of the progresses we’ve made and what our next steps are. Background The more...

Igalia 14/11/2016

Igalia has joined the Khronos Group!

Happy to become a Contributor Member

Xabier Rodríguez 10/11/2016

Web Engines Hackfest 2016

From September 26th to 28th we celebrated at the Igalia HQ the 2016 edition of the Web Engines Hackfest. This year we broke all records and got participants from the three main companies behind the three biggest open source web … Continue reading...

Manuel Rego 01/11/2016

My experience at W3C TPAC 2016 in Lisbon

At the end of September I attended W3C TPAC 2016 in Lisbon together with my igalian fellows Joanie and Juanjo. TPAC is were all the people working on the different W3C groups meet for a week to discuss tons of topics around the Web. It was my first time...

Frédéric Wang 25/10/2016

Analysis of Ozone Wayland

Introduction In the past two months, I have been working with my colleague Antonio Gomes on a Chromium project supported by Renesas. The goal is to have Chrome running on Wayland with accelerated rendering happening in a separate GPU process....

Igalia 20/10/2016

Asumu Takikawa joins Igalia

Welcome aboard, Asumu!

Iago Toral 20/10/2016

OpenGL terrain renderer update: Bloom and Cascaded Shadow Maps

Bloom Filter The bloom filter makes bright objects glow and bleed through other objects positioned in between them and the camera. It is a common post-processing effect used all the time in video games and animated movies. The demo supports …...