WPE, the Web Platform for Embedded, allows embedders to create simple and performant systems based on Web platform technologies. It is designed with hardware acceleration in mind, leveraging common 3D graphics APIs for best performance

Browsers are the killer applications that many network device manufacturers need to embed in their products. However, there are many challenges that hinder the dream of building performant web browsers for low-cost devices. 

With the aim of making this dream a reality, at Igalia we have released WPE (initially known as WebKitForWayland), a new WebKit Port optimized for Embedded platforms, can support a variety of display protocols  like Wayland or X11.

WPE serves as a base for systems and environments that mainly or completely rely on Web platform technologies to build their interfaces. WPE is now part of Reference Design Kit (RDK Central) and has been accepted upstream at WebKit as a new official port of WebKit.

Our efforts have made it possible to run WPE on the Raspberry Pi (1, 2 and 3), Jetson TK1, MinnowBoard Max and Intel NUC. WPE could run out of the box in any HW that has a good EGL and OpenGL ES 2 support and basic GStreamer integration.

WPE facts

Some advantages of "WPE" on the Raspberry Pi include:

  • Enables rich and fast HTML-based user interfaces, integrating multimedia and 3D content, to run smoothly on low-cost devices.
  • Displays multimedia content directly in HTML, with high-quality CSS animations at 60FPS, and fluid 720p HTML videos.
  • Focused on graphics performance with multi-threading optimizations to improve CSS animation, scrolling, scaling, rendering of canvas and video element.
  • Consumes less memory. HTML-based interfaces will use less memory, leaving more available for the rest of your needs.
  • W3C standards MSE and EME/Clearkey supported. Unlicensed part of Youtube TV and similar platforms are now enabled.

  • WPE
  • Web Platform for Embedded
  • Wayland
  • WebKit
  • Embedded Systems
  • Hardware Acceleration
  • Raspberry Pi
  • EGL
  • OpenGL ES
  • WebGL

Featured Media

Web Engines Hackfest 2016 - From "WebKit for Wayland" to WPE
WebKit for Wayland
WebKitForWayland on Weston IVI Shell
WebKitGTK+ Wayland: WebKit2 and Accelerated Compositing


Xabier Rodríguez 03/10/2016

WebRTC in WebKit/WPE

For some time I worked at Igalia to enable WebRTC on WebKitForWayland or WPE for the Raspberry Pi 2. The goal was to have the WebKit WebRTC tests working for a demo. My fellow Igalian Alex was working on the … Continue reading →

Enrique Ocaña 18/02/2016

Improving Media Source Extensions on WebKit ports based on GStreamer

During 2014 I started to become interested on how GStreamer was used in WebKit to play media content and how it was related to Media Source Extensions (MSE). Along 2015, my company Igalia strenghtened its cooperation with Metrological to enhance the...

Carlos López 28/10/2015

Introducing the meta-webkit Yocto layer.

Lately I have been learning to use Yocto / OpenEmbedded to create custom distributions and products targeting different embedded hardware. One of the goals was to create a Kiosk-like browser that was based on a modern Web engine, light (specially...

Žan Doberšek 09/12/2014

Announcing WebKit for Wayland

Here at Igalia we are happy to announce the Wayland port of WebKit. This port avoids using traditional GUI toolkits in favor of directly operating with the Wayland display protocol. Leveraging the WebKit2 multi-process architecture, the UIProcess is...

Iago Toral 17/01/2014

WebKitGTK Wayland: Initial support for WebKit2 and Accelerated Compositing

Quick Recap In my last post on the subject I explained how during the last WebKitGTK hackfest my colleague Eduardo Lima and I got a working GTK application that made use of the nested compositor design we need in WebKitGTK to get WebKit2 to work under...


Use a setting to disable scrolling to the keyboard focused element in…

Use a setting to disable scrolling to the keyboard focused element instead of an env variable. The default value of the setting is true, so the scrolling is enabled. It can be changed using the function WKPreferencesSetScrollToFocusedElementEnabled()...

Miguel Gómez19/05/2017

Make scroll-to-focused-element behaviour configurable.

Make scroll-to-focused-element behaviour configurable. By default, when an element receives the keyboard focus, WebKit scrolls the page to make that element visible, and this is not configurable. While this makes sense in pages navigated using the...

Miguel Gómez18/05/2017

While playing an animation, delete the decoded data when at the first…

While playing an animation, delete the decoded data when at the first frame.

Miguel Gómez15/05/2017

Change antialiasing policy on the accelerated canvas.

Change antialiasing policy on the accelerated canvas. Before this, we were disabling antialiasing by default and enabling it only if the harware allowed it. With this change, antialiasing is enabled by default, being it performed by the hardware or the...

Miguel Gómez15/05/2017

Disable async image decoding as it's not stable

Disable async image decoding as it's not stable

Miguel Gómez15/05/2017