
Iago Toral
Senior graphics engineer, joined Igalia in 2003
Ourense (Spain)
I am a long time open source developer particularly interested in 3D graphics. In the last few years I have been a regular contributor to Mesa and the Intel open source graphics drivers for OpenGL and Vulkan, where I have been involved in feature development, bugfixing and driver conformance.
POSTS
VK_KHR_pipeline_executable_properties
Sometimes you want to go and inspect details of the shaders that are used with specific draw calls in a frame. With RenderDoc this is really easy if t
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An update on feature progress for V3DV
I’ve been silent here for quite some time, so here is a quick summary of some of the new functionality we have been exposing in V3DV, the Vulkan drive
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Improving performance of the V3D compiler for OpenGL and Vulkan
Lately, I have been looking at improving performance of the V3DV Vulkan driver for the Raspberry Pi 4. So far we had been toying a lot with some Vulka
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V3DV + Zink
During my presentation at the X Developers Conference I stated that we had been mostly using the Khronos Vulkan Conformance Test suite (aka Vulkan CTS
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