Eleni Maria Stea
Working at Igalia since June 2017.
I like computer graphics and computer vision programming, traveling and swimming.
Sharing texture data between ANGLE and the native system driver using DMA buffers and EGL on Linux (proof of concept)
This post is about an experiment I’ve performed to investigate if it’s possible to fill a texture from an ANGLE EGL/GLESv2 context (ANGLE is an EGL/GLContinue reading >
EXT_external_objects and EXT_external_objects_fd for the Intel iris driver have been merged into mesa3D!
This is post is a quick status update on OpenGL and Vulkan Interoperability extensions for Linux mesa3D drivers: Both EXT_external_objects and EXT_extContinue reading >
Using EGL and the dma_buf kernel framework to fill two textures with the contents of one buffer without copy taking place
It’s been a few weeks I’ve been experimenting with EGL/GLESv2 as part of my work for WebKit (Browsers) team of Igalia. One thing I wanted to familiariContinue reading >
ANGLE is an EGL/GLES2 implementation on top of other graphics APIs. It is mainly used in systems that lack a native GLES2/GLES3 driver and in some broContinue reading >