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Frédéric Wang 25/10/2016

Analysis of Ozone Wayland

Introduction In the past two months, I have been working with my colleague Antonio Gomes on a Chromium project supported by Renesas. The goal is to have Chrome running on Wayland with accelerated rendering happening in a separate GPU process. Intel has...

Iago Toral 20/10/2016

OpenGL terrain renderer update: Bloom and Cascaded Shadow Maps

Bloom Filter The bloom filter makes bright objects glow and bleed through other objects positioned in between them and the camera. It is a common post-processing effect used all the time in video games and animated movies. The demo supports …...

Asumu Takikawa 17/10/2016

Lua Workshop 2016

Now that I work at Igalia on the networking team, I’ve started to write code in Lua (specfically with LuaJIT) in order to work with Snabb. Since I’m still a Lua newbie, I decided to attend this year’s Lua Workshop in San Francisco to...

Iago Toral 13/10/2016

OpenGL terrain renderer: rendering the terrain mesh

In this post I’ll discuss how I setup and render terrain mesh in the OpenGL terrain rendering demo. Most of the relevant code for this is in the ter-terrain.cpp file. Setting up a grid of vertices Unless you know how … Continue reading →

Manuel Rego 13/10/2016

Grid Layout Summertime

Summer season is over and despite of some nice holidays to rest, the Igalia team kept doing progress on the CSS Grid Layout implementation in Chromium/Blink and Safari/WebKit as part of our ongoing collaboration with Bloomberg. By the end of...

Andy Wingo 12/10/2016

An incomplete history of language facilities for concurrency

I have lately been in the market for better concurrency facilities in Guile. I want to be able to write network servers and peers that can gracefully, elegantly, and efficiently handle many tens of thousands of clients and other connections, but without...

Javier Fernández 09/10/2016

Web Engines Hackfest 2016

Last week I attended the Web Engines Hackfest 2016, hosted by Igalia at the HQ premises in A Coruña. For those still unaware, it’s a unconference like event focused on pure hacking and technical discussions about the main Web Engines supporting the...

Frédéric Wang 06/10/2016

Fonts at the Web Engines Hackfest 2016

Last week I travelled to Galicia for one of the regular gatherings organized by Igalia. It was a great pleasure to meet again all the Igalians and friends. Moreover, this time was a bit special since we celebrated our 15th anniversary :-) Photo...

Eduardo Lima 06/10/2016

Example: Run an OpenGL (ES) compute shader on a DRM render-node

It has been a long time indeed since my last entry here. But I have actually been quite busy on a new adventure: graphics driver development. Two years ago I started contributing to Mesa, mostly to the Intel i965 backend, as a member of the Igalia...

Iago Toral 05/10/2016

Source code for the OpenGL terrain renderer demo

I have been quite busy with various things in the last few weeks, but I have finally found some time to clean up and upload the code of the OpenGL terrain render demo to Github. Since this was intended as … Continue reading →