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Frédéric Wang 25/10/2016

Analysis of Ozone Wayland

Introduction In the past two months, I have been working with my colleague Antonio Gomes on a Chromium project supported by Renesas. The goal is to have Chrome running on Wayland with accelerated rendering happening in a separate GPU process. Intel has...

Iago Toral 20/10/2016

OpenGL terrain renderer update: Bloom and Cascaded Shadow Maps

Bloom Filter The bloom filter makes bright objects glow and bleed through other objects positioned in between them and the camera. It is a common post-processing effect used all the time in video games and animated movies. The demo supports …...

Iago Toral 13/10/2016

OpenGL terrain renderer: rendering the terrain mesh

In this post I’ll discuss how I setup and render terrain mesh in the OpenGL terrain rendering demo. Most of the relevant code for this is in the ter-terrain.cpp file. Setting up a grid of vertices Unless you know how … Continue reading →

Manuel Rego 13/10/2016

Grid Layout Summertime

Summer season is over and despite of some nice holidays to rest, the Igalia team kept doing progress on the CSS Grid Layout implementation in Chromium/Blink and Safari/WebKit as part of our ongoing collaboration with Bloomberg. By the end of September...

Javier Fernández 09/10/2016

Web Engines Hackfest 2016

Last week I attended the Web Engines Hackfest 2016, hosted by Igalia at the HQ premises in A Coruña. For those still unaware, it’s a unconference like event focused on pure hacking and technical discussions about the main Web Engines supporting the...

Frédéric Wang 06/10/2016

Fonts at the Web Engines Hackfest 2016

Last week I travelled to Galicia for one of the regular gatherings organized by Igalia. It was a great pleasure to meet again all the Igalians and friends. Moreover, this time was a bit special since we celebrated our 15th anniversary :-) Photo by...

Eduardo Lima 06/10/2016

Example: Run an OpenGL (ES) compute shader on a DRM render-node

It has been a long time indeed since my last entry here. But I have actually been quite busy on a new adventure: graphics driver development. Two years ago I started contributing to Mesa, mostly to the Intel i965 backend, as a member of the Igalia...

Iago Toral 05/10/2016

Source code for the OpenGL terrain renderer demo

I have been quite busy with various things in the last few weeks, but I have finally found some time to clean up and upload the code of the OpenGL terrain render demo to Github. Since this was intended as … Continue reading →

Xabier Rodríguez 03/10/2016

WebRTC in WebKit/WPE

For some time I worked at Igalia to enable WebRTC on WebKitForWayland or WPE for the Raspberry Pi 2. The goal was to have the WebKit WebRTC tests working for a demo. My fellow Igalian Alex was working on the … Continue reading →

Antonio Gomes 29/09/2016

Making Chromium’s PDFium greater

One of the coolest things about working at Igalia, is that we have the chance to work on real world problems from day 1, either by improving an existing solution or creating new ones, based on open source technologies. During the past month, I worked on a...