Eleni Maria Stea

Thessaloniki

Working at Igalia since June 2017.

Latest Updates

Eleni Maria Stea 31/08/2018

SIGGRAPH 2018

About 2 weeks ago, I attended SIGGRAPH 2018. I am still very excited about the whole event, and I am very thankful that Igalia (the consultancy company I work for) and specifically the Graphics Team selected me to go, despite this being my first year at...

Eleni Maria Stea 04/03/2018

A short OpenGL / SPIRV example.

It’s been a while since Igalia is working on bringing SPIR-V to mesa OpenGL. Alejandro Piñeiro has already given a talk on the status of the ARB_gl_spirv extension development that was very well received at FOSDEM 2018 . Anyone interested in...

Eleni Maria Stea 08/11/2017

Fosscomm 2017

FOSSCOMM (Free and Open Source Software Communities Meeting) is a Greek conference aiming at free-software and open-source enthusiasts, developers, and communities. The event is solely organized and ran by volunteers (usually university students,...

Eleni Maria Stea 18/08/2017

A terrain rendering approach (part 1)

There are several methods to create and display a terrain, in real-time. In this post, I will explain the approach I followed on the demo I’m writing for my work at Igalia. Some work is still in progress. The terrain had to meet the following...

Eleni Maria Stea 03/08/2017

Debugging graphics code using replacement shaders (Linux, Mesa)

Sometimes, when working with the mesa drivers, modifying or replacing a shader might be extremely useful for debugging. Mesa allows users to replace their shaders at runtime without having to change the original code by providing these environment...