Samuel Iglesias

I achieved my dream of contributing to Free software as my daily job when I joined Igalia in 2012.
Grado (Spain)
I am free software and open hardware supporter interested in the lower layers of the GNU/Linux software stack. I’m member of Free Software associations like FSF, FSFE, GPUL and AsturLiNUX where I try to promote Free Software in all type of events, no matter if they are local or international.
I am currently working on developing open-source OpenGL and Vulkan graphics drivers for Intel GPUs inside the Mesa project and contributing to Conformance Test Suite as a Khronos member. On top of that, I am the maintainer of Industry pack drivers in the Linux kernel.
Outside the computer world, I like both playing and watching football, sci-fi movies and traveling specially if I can taste new dishes.
POSTS
VK_KHR_depth_stencil_resolve support on Turnip
Since last year, I have been working on Turnip driver development as my daily job at Igalia.
One of those tasks was implementing the support for VK_KH
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Igalia is hiring!
One of the best decisions I did in my life was when I joined Igalia in 2012. Inside Igalia, I have been
working in different open-source projects, mos
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Vkrunner RPM packages available
VkRunner is a Vulkan shader tester based on Piglit’s shader_runner (I already talked about it in my blog). This tool is very helpful for creating simp
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X.Org Developers Conference 2020
Last week, X.Org Developers Conference 2020 was held online for the first time. This year, with all the COVID-19 situation that is affecting almost
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My latest VK-GL-CTS contributions
Even if you are not a gamer, odds are that you already heard about Vulkan graphics and compute API that provides high-efficency, cross-platform access
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Igalia coding experience open positions
The Igalia Coding Experience is an grant program which provides their first exposure to the professional world, working hand in hand with Igalia progr
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VkRunner is integrated into VK-GL-CTS and piglit
One of the greatest features from piglit was the easy development of OpenGL tests based on GLSL shaders plus some simple commands through shader_runne
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VK_KHR_shader_float_controls and Mesa support
Khronos Group has published two new extensions for Vulkan: VK_KHR_shader_float16_int8 and VK_KHR_shader_float_controls. In this post, I will talk abou
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XDC 2018 experience
This year, X.org Developers’ Conference (XDC 2018) happened in the Computer Science Faculty of University of Coruña, in the city of A Coruña, Spain d
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