Graphics Pipeline and Rendering Technologies
High framerates, smooth animations, and quality display are key to user interaction. Igalia has years of experience building and optimizing many different parts of the graphics stack.
Companies developing software for mobile, embedded or desktop environments often find the graphics and rendering software stack to be one of their greatest challenges. The most successful devices and software platforms have optimized, frictionless user experience, including fast rendering and fluid touch interfaces.
At Igalia we have been creating high performance user interfaces and middleware for the past decade. Along the way, we've built accelerated compositors, eliminated hardware bottlenecks, optimized rendering of web browsers, and perfected font display.
Open source work is a part of our company culture, so we are long time contributors to and integrators of toolkits and APIs like Mesa, OpenGL, GTK+, EFL, Qt, Clutter/Cogl and Wayland. Some of our work includes:
- Implementation of new standards such as WebGL and WebAudio, multimedia acceleration and GStreamer integration in WebKit
- Maintenance of GStreamer support in WebKit
- Accelerated large drop-shadows in web engines
- Building cross-process graphics architectures and compositors for projects like WebKit2
We can help you ensure that your users have a compelling experience powered by an optimized graphics software stack.
- HTML acceleration
- Graphical toolkits
- Graphical libraries
- Accelerated Rendering
- Accelerated Compositing
For some time now I have been working on and off on a personal project with no other purpose than toying a bit with Vulkan and some rendering and shading techniques. Although I’ll probably write about that at some point, … Continue reading...
It was only a few weeks ago when I posted that the Intel Mesa driver had successfully passed the Khronos OpenGL 4.6 conformance on day one, and now I am very proud that we can announce the same for the … Continue reading →
It’s been a while since Igalia is working on bringing SPIR-V to mesa OpenGL. Alejandro Piñeiro has already given a talk on the status of the ARB_gl_spirv extension development that was very well received at FOSDEM 2018 . Anyone interested in...
Khronos has recently announced the conformance program for OpenGL 4.6 and I am very happy to say that Intel has submitted successful conformance applications for various of its GPU models for the Mesa Linux driver. For specifics on the conformant …...
FOSSCOMM (Free and Open Source Software Communities Meeting) is a Greek conference aiming at free-software and open-source enthusiasts, developers, and communities. The event is solely organized and ran by volunteers (usually university students,...
It was using the same color for the base color, drawing color and expected color. As we are here, we also remove the debug names, as the test should work without names. Reviewed-by: Józef KuciaAlejandro Piñeiro06/12/2018
Signed-off-by: Juan A. Suarez RomeroJuan A. Suárez28/11/2018
Signed-off-by: Juan A. Suarez Romero (cherry picked from commit cfd1f8b92cae9dde3e5bed42109b5142f50a2ee5)Juan A. Suárez28/11/2018
Signed-off-by: Juan A. Suarez Romero (cherry picked from commit 3e741344d79e3ae67b1ad645e7d56fe6c0fb2ae2)Juan A. Suárez28/11/2018
Signed-off-by: Juan A. Suarez RomeroJuan A. Suárez15/11/2018