02

Graphics Pipeline and Rendering Technologies

High framerates, smooth animations, and quality display are key to user interaction. Igalia has years of experience building and optimizing many different parts of the graphics stack.

Companies developing software for mobile, embedded or desktop environments often find the graphics and rendering software stack to be one of their greatest challenges. The most successful devices and software platforms have optimized, frictionless user experience, including fast rendering and fluid touch interfaces.

At Igalia we have been creating high performance user interfaces and middleware for the past decade. Along the way, we've built accelerated compositors, eliminated hardware bottlenecks, optimized rendering of web browsers, and perfected font display.

Open source work is a part of our company culture, so we are long time contributors to and integrators of toolkits and APIs like Mesa, OpenGL, GTK+, EFL, Qt, Clutter/Cogl and Wayland. Some of our work includes:

  • Implementation of new standards such as WebGL and WebAudio, multimedia acceleration and GStreamer integration in WebKit
  • Maintenance of GStreamer support in WebKit
  • Accelerated large drop-shadows in web engines
  • Building cross-process graphics architectures and compositors for projects like WebKit2

We can help you ensure that your users have a compelling experience powered by an optimized graphics software stack.

 

 

  • OpenGL
  • WebGL
  • Mesa
  • Wayland
  • Cairo
  • HTML acceleration
  • Harfbuzz
  • Graphical toolkits
  • Graphical libraries
  • Accelerated Rendering
  • Accelerated Compositing

Featured Media

Bringing GL_ARB_gpu_shader_fp64 to Intel GPUs (XDC 2016)
NIR on the Mesa i965 backend (FOSDEM 2016)
GPU driver development
How to test OpenGL drivers using Free Software (FOSDEM 2015)
WebKitGTK+ Wayland: WebKit2 and Accelerated Compositing
WebKitGTK+: WebGL & Accelerated Compositing
Epiphany on Wayland: WebGL and CSS3D
OpenGL drivers using Free Software at FOSDEM 2015
WebGL game in Epiphany with WebKit2
WebGL game in Epiphany with WebKit2

Updates

Iago Toral 13/07/2016

Story and status of ARB_gpu_shader_fp64 on Intel GPUs

In case you haven’t heard yet, with the recently announced Mesa 12.0 release, Intel gen8+ GPUs expose OpenGL 4.3, which is quite a big leap from the previous OpenGL 3.3! Although this might surprise some, the truth is that even if the i965 driver...

Alejandro Piñeiro 02/06/2016

Introducing Mesa intermediate representations on Intel drivers with a practical example

Introduction The recent big news on the Igalia work on Mesa was that our effort getting the ARB_gpu_shader_fp64 and ARB_vertex_attrib_64bit extensions implemented for Intel Gen8+, allowed to expose OpenGL 4.2 for Gen8+. But I will let other igalians to...

Carlos García Campos 22/03/2016

WebKitGTK+ 2.12

We did it again, the Igalia WebKit team is pleased to announce a new stable release of WebKitGTK+, with a bunch of bugs fixed, some new API bits and many other improvements. I’m going to talk here about some of the most important changes, but as...

Samuel Iglesias 25/09/2015

ARB_program_interface_query and shader_runner

Lately I have worked on ARB_shader_storage_buffer_object  extension implementation on Mesa, along with Iago (who has already explained how we implement it). One of the features we implemented was adding support for buffer variables to the queries defined...

Alejandro Piñeiro 18/09/2015

Optimizing shader assembly instruction on Mesa using shader-db (II)

On my previous post I mentioned that I have been working on optimizing the shader instruction count for specific shaders guided by shader-db, and showed one specific example. In this post I will show another one, slightly more complex on the triaging and...

Commits

docs: add sha256 checksums for 17.0.5

Signed-off-by: Andres Gomez (cherry picked from commit 6cb65ce2d3689ae7f692f8cf08559109037dd74e)

Andrés Gómez29/04/2017

docs/envvars: sort INTEL_DEBUG envvar options by name

It helps to find the envvar option you are looking for. Signed-off-by: Samuel Iglesias Gonsálvez Reviewed-by: Iago Toral Quiroga

Samuel Iglesias20/04/2017

anv: remove needless VALGRIND_MAKE_MEM_DEFINED

This is already invoked in the following VG_NOACCESS_READ() call. Reviewed-by: Jason Ekstrand

Juan A. Suárez11/04/2017

docs: add sha256 checksums for 17.0.3

Signed-off-by: Andres Gomez (cherry picked from commit 71d2f05a9e831af04ea26dd8c975d285e0b964ec)

Andrés Gómez01/04/2017