Graphics Pipeline and Rendering Technologies
High framerates, smooth animations, and quality display are key to user interaction. Igalia has years of experience building and optimizing many different parts of the graphics stack.
Companies developing software for mobile, embedded or desktop environments often find the graphics and rendering software stack to be one of their greatest challenges. The most successful devices and software platforms have optimized, frictionless user experience, including fast rendering and fluid touch interfaces.
At Igalia we have been creating high performance user interfaces and middleware for the past decade. Along the way, we've built accelerated compositors, eliminated hardware bottlenecks, optimized rendering of web browsers, and perfected font display.
Open source work is a part of our company culture, so we are long time contributors to and integrators of toolkits and APIs like Mesa, OpenGL, GTK+, EFL, Qt, Clutter/Cogl and Wayland. Some of our work includes:
- Implementation of new standards such as WebGL and WebAudio, multimedia acceleration and GStreamer integration in WebKit
- Maintenance of GStreamer support in WebKit
- Accelerated large drop-shadows in web engines
- Building cross-process graphics architectures and compositors for projects like WebKit2
We can help you ensure that your users have a compelling experience powered by an optimized graphics software stack.
- HTML acceleration
- Graphical toolkits
- Graphical libraries
- Accelerated Rendering
- Accelerated Compositing
Khronos Group has published two new extensions for Vulkan: VK_KHR_shader_float16_int8 and VK_KHR_shader_float_controls. In this post, I will talk about VK_KHR_shader_float_controls, which is the extension I have been implementing on Anvil driver, the...
The last time I talked about my driver work was to announce the implementation of the shaderInt16 feature for the Anvil Vulkan driver back in May, and since then I have been working on VK_KHR_shader_float16_int8, a new Vulkan extension recently …...
I am back home after my last trip for this year and a long and great week in A Coruña where I attended my first XDC, organized and sponsored by Igalia. It was a funny but also tiring week, especially for my colleagues of the organisation team (Sam,...
This year, X.org Developers’ Conference (XDC 2018) happened in the Computer Science Faculty of University of Coruña, in the city of A Coruña, Spain during the last week of September, from Wednesday 26th to Friday 28th. XDC 2018 was a 3-day conference...
XDC 2018 is going to happen in the Computer Science Faculty of University of Coruña, in the city of A Coruña, Spain during the last week of September, from Wednesday 26th to Friday 28th. This is a 3-day conference full of talks about all the...
Signed-off-by: Juan A. Suarez RomeroJuan A. Suárez13/12/2018
Signed-off-by: Juan A. Suarez Romero (cherry picked from commit e90429cc6dc5b5ada4253fc0a8517645d86a4f6c)Juan A. Suárez13/12/2018
Signed-off-by: Juan A. Suarez Romero (cherry picked from commit 419ee20097597bed77e73fd283e6d15e8dcb89e9)Juan A. Suárez13/12/2018
It was using the same color for the base color, drawing color and expected color. As we are here, we also remove the debug names, as the test should work without names. Reviewed-by: Józef KuciaAlejandro Piñeiro06/12/2018
Signed-off-by: Juan A. Suarez RomeroJuan A. Suárez28/11/2018