Graphics Pipeline and Rendering Technologies
High framerates, smooth animations, and quality display are key to user interaction. Igalia has years of experience building and optimizing many different parts of the graphics stack.
Companies developing software for mobile, embedded or desktop environments often find the graphics and rendering software stack to be one of their greatest challenges. The most successful devices and software platforms have optimized, frictionless user experience, including fast rendering and fluid touch interfaces.
At Igalia we have been creating high performance user interfaces and middleware for the past decade. Along the way, we've built accelerated compositors, eliminated hardware bottlenecks, optimized rendering of web browsers, and perfected font display.
Open source work is a part of our company culture, so we are long time contributors to and integrators of toolkits and APIs like Mesa, OpenGL, GTK+, EFL, Qt, Clutter/Cogl and Wayland. Some of our work includes:
- Implementation of new standards such as WebGL and WebAudio, multimedia acceleration and GStreamer integration in WebKit
- Maintenance of GStreamer support in WebKit
- Accelerated large drop-shadows in web engines
- Building cross-process graphics architectures and compositors for projects like WebKit2
We can help you ensure that your users have a compelling experience powered by an optimized graphics software stack.
- HTML acceleration
- Graphical toolkits
- Graphical libraries
- Accelerated Rendering
- Accelerated Compositing
It was only a few weeks ago when I posted that the Intel Mesa driver had successfully passed the Khronos OpenGL 4.6 conformance on day one, and now I am very proud that we can announce the same for the … Continue reading →
It’s been a while since Igalia is working on bringing SPIR-V to mesa OpenGL. Alejandro Piñeiro has already given a talk on the status of the ARB_gl_spirv extension development that was very well received at FOSDEM 2018 . Anyone interested in...
Khronos has recently announced the conformance program for OpenGL 4.6 and I am very happy to say that Intel has submitted successful conformance applications for various of its GPU models for the Mesa Linux driver. For specifics on the conformant …...
FOSSCOMM (Free and Open Source Software Communities Meeting) is a Greek conference aiming at free-software and open-source enthusiasts, developers, and communities. The event is solely organized and ran by volunteers (usually university students,...
In the previous post in this series I introduced how to render the shadow map image, which is simply the depth information for the scene from the view point of the light. In this post I will cover how to … Continue reading →
Signed-off-by: Andres GomezAndrés Gómez14/08/2018
From AppVeyor #8582, it seems that MSVC doesn't like uint, so this patch replaces it with unsigned. Reviewed-by: Roland ScheideggerAlejandro Piñeiro13/08/2018
Like in the autotools target, make the list of drivers to be built in each of the Meson targets explicit. This will help to identify missing dependencies and other issues more easily. CC: Emil Velikov Reviewed-by: Eric EngestromJuan A. Suárez08/08/2018
In LLVMJuan A. Suárez08/08/2018