02

Graphics Pipeline and Rendering Technologies

High framerates, smooth animations, and quality display are key to user interaction. Igalia has years of experience building and optimizing many different parts of the graphics stack.

Companies developing software for mobile, embedded or desktop environments often find the graphics and rendering software stack to be one of their greatest challenges. The most successful devices and software platforms have optimized, frictionless user experience, including fast rendering and fluid touch interfaces.

At Igalia we have been creating high performance user interfaces and middleware for the past decade. Along the way, we've built accelerated compositors, eliminated hardware bottlenecks, optimized rendering of web browsers, and perfected font display.

Open source work is a part of our company culture, so we are long time contributors to and integrators of toolkits and APIs like Mesa, OpenGL, GTK+, EFL, Qt, Clutter/Cogl and Wayland. Some of our work includes:

  • Implementation of new standards such as WebGL and WebAudio, multimedia acceleration and GStreamer integration in WebKit
  • Maintenance of GStreamer support in WebKit
  • Accelerated large drop-shadows in web engines
  • Building cross-process graphics architectures and compositors for projects like WebKit2

We can help you ensure that your users have a compelling experience powered by an optimized graphics software stack.

 

 

  • OpenGL
  • WebGL
  • Mesa
  • Wayland
  • Cairo
  • HTML acceleration
  • Harfbuzz
  • Graphical toolkits
  • Graphical libraries
  • Accelerated Rendering
  • Accelerated Compositing

Featured Media

VkRunner: a Vulkan shader test tool (FOSDEM 2019)
VkRunner. A simple Vulkan shader script test utility (XDC 2018)
ARB_gl_spirv implementation in Mesa. Status update (XDC 2018)
Releasing and testing free opensource graphics drivers. The case of Mesa3D (XDC 2018)
ARB_gl_spirv: bringing SPIR-V to Mesa OpenGL (FOSDEM 2018)
Bringing GL_ARB_gpu_shader_fp64 to Intel GPUs (XDC 2016)
NIR on the Mesa i965 backend (FOSDEM 2016)
GPU driver development
How to test OpenGL drivers using Free Software (FOSDEM 2015)
WebKitGTK+ Wayland: WebKit2 and Accelerated Compositing
WebKitGTK+: WebGL & Accelerated Compositing
Epiphany on Wayland: WebGL and CSS3D
OpenGL drivers using Free Software at FOSDEM 2015
WebGL game in Epiphany with WebKit2
WebGL game in Epiphany with WebKit2

Updates

Eleni Maria Stea 17/02/2019

i965: Improved support for the ETC/EAC formats on Intel Gen 7 and previous GPUs

This post is about a recent contribution I’ve done to the i965 mesa driver to improve the emulation of the ETC/EAC texture formats on the Intel Gen 7 and older GPUs, as part of my work for the Igalia‘s graphics team. Demo: The video mostly...

Samuel Iglesias 30/01/2019

VkRunner is integrated into VK-GL-CTS and piglit

One of the greatest features from piglit was the easy development of OpenGL tests based on GLSL shaders plus some simple commands through shader_runner command. I even wrote about it. However, Vulkan ecosystem was missing a tool like that but for...

Samuel Iglesias 29/01/2019

VkRunner is integrated into VK-GL-CTS and piglit

One of the greatest features from piglit was the easy development of OpenGL tests based on GLSL shaders plus some simple commands through shader_runner command. I even wrote about it. However, Vulkan ecosystem was missing a tool like that but for SPIR-V...

Eleni Maria Stea 27/01/2019

Hair simulation with a mass-spring system (punk is not dead!)

Hair rendering and simulation can be challenging, especially in real-time. There are many sophisticated algorithms for it (based on particle systems, hair mesh simulation, mass-spring systems and more) that can give very good results. But in this post, I...

Samuel Iglesias 05/12/2018

VK_KHR_shader_float_controls and Mesa support

Khronos Group has published two new extensions for Vulkan: VK_KHR_shader_float16_int8 and VK_KHR_shader_float_controls. In this post, I will talk about VK_KHR_shader_float_controls, which is the extension I have been implementing on Anvil driver, the...

Commits

docs: add sha256 checksums for 18.2.7

Signed-off-by: Juan A. Suarez Romero (cherry picked from commit e90429cc6dc5b5ada4253fc0a8517645d86a4f6c)

Juan A. Suárez13/12/2018

docs: add release notes for 18.2.7

Signed-off-by: Juan A. Suarez Romero (cherry picked from commit 419ee20097597bed77e73fd283e6d15e8dcb89e9)

Juan A. Suárez13/12/2018

arb_gl_spirv: simple test, use correct reference colors

It was using the same color for the base color, drawing color and expected color. As we are here, we also remove the debug names, as the test should work without names. Reviewed-by: Józef Kucia

Alejandro Piñeiro06/12/2018