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Graphics Pipeline and Rendering Technologies

High framerates, smooth animations, and quality display are key to user interaction. Igalia has years of experience building and optimizing many different parts of the graphics stack.

Companies developing software for mobile, embedded or desktop environments often find the graphics and rendering software stack to be one of their greatest challenges. The most successful devices and software platforms have optimized, frictionless user experience, including fast rendering and fluid touch interfaces.

At Igalia we have been creating high performance user interfaces and middleware for the past decade. Along the way, we've built accelerated compositors, eliminated hardware bottlenecks, optimized rendering of web browsers, and perfected font display.

Open source work is a part of our company culture, so we are long time contributors to and integrators of toolkits and APIs like Mesa, OpenGL, GTK+, EFL, Qt, Clutter/Cogl and Wayland. Some of our work includes:

  • Implementation of new standards such as WebGL and WebAudio, multimedia acceleration and GStreamer integration in WebKit
  • Maintenance of GStreamer support in WebKit
  • Accelerated large drop-shadows in web engines
  • Building cross-process graphics architectures and compositors for projects like WebKit2

We can help you ensure that your users have a compelling experience powered by an optimized graphics software stack.

 

 

  • OpenGL
  • WebGL
  • Mesa
  • Wayland
  • Cairo
  • HTML acceleration
  • Harfbuzz
  • Graphical toolkits
  • Graphical libraries
  • Accelerated Rendering
  • Accelerated Compositing

Featured Media

VkRunner. A simple Vulkan shader script test utility (XDC 2018)
ARB_gl_spirv implementation in Mesa. Status update (XDC 2018)
Releasing and testing free opensource graphics drivers. The case of Mesa3D (XDC 2018)
ARB_gl_spirv: bringing SPIR-V to Mesa OpenGL (FOSDEM 2018)
Bringing GL_ARB_gpu_shader_fp64 to Intel GPUs (XDC 2016)
NIR on the Mesa i965 backend (FOSDEM 2016)
GPU driver development
How to test OpenGL drivers using Free Software (FOSDEM 2015)
WebKitGTK+ Wayland: WebKit2 and Accelerated Compositing
WebKitGTK+: WebGL & Accelerated Compositing
Epiphany on Wayland: WebGL and CSS3D
OpenGL drivers using Free Software at FOSDEM 2015
WebGL game in Epiphany with WebKit2
WebGL game in Epiphany with WebKit2

Updates

Samuel Iglesias 30/04/2018

Ubucon Europe 2018 experience and talk slides!

Last weekend I attended Ubucon Europe 2018 in the city center of Gijón, Spain, at the Antiguo Instituto. This 3-day conference was full of talks, sometimes 3 or even 4 at the same time! The covered topics went from Ubuntu LoCo teams to Industrial...

Iago Toral 17/04/2018

Frame analysis of a rendering of the Sponza model

For some time now I have been working on a personal project to render the well known Sponza model provided by Crytek using Vulkan. Here is a picture of the current (still a work-in-progress) result: Sponza rendering This screenshot was … Continue...

Samuel Iglesias 10/04/2018

Going to Ubucon Europe 2018!

Next Ubucon Europe is going to be in the beautiful city of Gijón, Spain, at the Antiguo Instituto from April 27th to 29th 2018. Ubucon is a conference for users and developers of Ubuntu, one of the most popular GNU/Linux distributions in the world....

Iago Toral 20/03/2018

Improving shader performance with Vulkan’s specialization constants

For some time now I have been working on and off on a personal project with no other purpose than toying a bit with Vulkan and some rendering and shading techniques. Although I’ll probably write about that at some point, … Continue reading...

Iago Toral 12/03/2018

Intel Mesa driver for Linux is now Vulkan 1.1 conformant

It was only a few weeks ago when I posted that the Intel Mesa driver had successfully passed the Khronos OpenGL 4.6 conformance on day one, and now I am very proud that we can announce the same for the … Continue reading →

Commits

docs: add sha256 checksums for 18.2.5

Signed-off-by: Juan A. Suarez Romero (cherry picked from commit 79be754f9a74a43b5748dc0934241e7701cb9581)

Juan A. Suárez15/11/2018

docs: add release notes for 18.2.5

Signed-off-by: Juan A. Suarez Romero (cherry picked from commit f34bddc325c414cb8ee21666bd307512577efdef)

Juan A. Suárez15/11/2018

vulkan: test cases for large local arrays

Equivalent to the GLSL tests added with the series "Test cases for large GLSL local arrays". Quoting from the cover-letter of that series: "Drivers typically need special handling for local array storage when arrays exceed a certain size, this...

Alejandro Piñeiro08/11/2018