02

Graphics Pipeline and Rendering Technologies

High framerates, smooth animations, and quality display are key to user interaction. Igalia has years of experience building and optimizing many different parts of the graphics stack.

Companies developing software for mobile, embedded or desktop environments often find the graphics and rendering software stack to be one of their greatest challenges. The most successful devices and software platforms have optimized, frictionless user experience, including fast rendering and fluid touch interfaces.

At Igalia we have been creating high performance user interfaces and middleware for the past decade. Along the way, we've built accelerated compositors, eliminated hardware bottlenecks, optimized rendering of web browsers, and perfected font display.

Open source work is a part of our company culture, so we are long time contributors to and integrators of toolkits and APIs like Mesa, OpenGL, GTK+, EFL, Qt, Clutter/Cogl and Wayland. Some of our work includes:

  • Implementation of new standards such as WebGL and WebAudio, multimedia acceleration and GStreamer integration in WebKit
  • Maintenance of GStreamer support in WebKit
  • Accelerated large drop-shadows in web engines
  • Building cross-process graphics architectures and compositors for projects like WebKit2

We can help you ensure that your users have a compelling experience powered by an optimized graphics software stack.

 

 

  • OpenGL
  • WebGL
  • Mesa
  • Wayland
  • Cairo
  • HTML acceleration
  • Harfbuzz
  • Graphical toolkits
  • Graphical libraries
  • Accelerated Rendering
  • Accelerated Compositing

Featured Media

ARB_gl_spirv: bringing SPIR-V to Mesa OpenGL (FOSDEM 2018)
Bringing GL_ARB_gpu_shader_fp64 to Intel GPUs (XDC 2016)
NIR on the Mesa i965 backend (FOSDEM 2016)
GPU driver development
How to test OpenGL drivers using Free Software (FOSDEM 2015)
WebKitGTK+ Wayland: WebKit2 and Accelerated Compositing
WebKitGTK+: WebGL & Accelerated Compositing
Epiphany on Wayland: WebGL and CSS3D
OpenGL drivers using Free Software at FOSDEM 2015
WebGL game in Epiphany with WebKit2
WebGL game in Epiphany with WebKit2

Updates

Iago Toral 07/05/2018

Intel Mesa Vulkan driver now supports shaderInt16

The Vulkan specification includes a number of optional features that drivers may or may not support, as described in chapter 30.1 Features. Application developers can query the driver for supported features via vkGetPhysicalDeviceFeatures() and then...

Samuel Iglesias 30/04/2018

Ubucon Europe 2018 experience and talk slides!

Last weekend I attended Ubucon Europe 2018 in the city center of Gijón, Spain, at the Antiguo Instituto. This 3-day conference was full of talks, sometimes 3 or even 4 at the same time! The covered topics went from Ubuntu LoCo teams to Industrial...

Iago Toral 17/04/2018

Frame analysis of a rendering of the Sponza model

For some time now I have been working on a personal project to render the well known Sponza model provided by Crytek using Vulkan. Here is a picture of the current (still a work-in-progress) result: Sponza rendering This screenshot was … Continue...

Samuel Iglesias 10/04/2018

Going to Ubucon Europe 2018!

Next Ubucon Europe is going to be in the beautiful city of Gijón, Spain, at the Antiguo Instituto from April 27th to 29th 2018. Ubucon is a conference for users and developers of Ubuntu, one of the most popular GNU/Linux distributions in the world. The...

Iago Toral 20/03/2018

Improving shader performance with Vulkan’s specialization constants

For some time now I have been working on and off on a personal project with no other purpose than toying a bit with Vulkan and some rendering and shading techniques. Although I’ll probably write about that at some point, … Continue reading...

Commits

intel/tools: add error2aub creation into autotools

Tarball distribution is done through "make distcheck". We include the meson targets also into autotools so they won't fail when building from the tarball. Fixes: 6a60beba408 ("intel/tools: Add an error state to aub translator") Cc: Jason Ekstrand Cc:...

Andrés Gómez02/08/2018

docs: add 18.3.0-devel release notes template

Signed-off-by: Andres Gomez

Andrés Gómez02/08/2018

mesa: bump version to 18.3.0-devel

Signed-off-by: Andres Gomez

Andrés Gómez02/08/2018

scons: require scons 2.4 or greater

There is a bug with scons 2.3, used in Travis, where it fails to detect some C functions. Reviewed-by: Andres Gomez

Juan A. Suárez01/08/2018

framework: deepcopy TestProfile's filters when copying it

This avoids modifications in the original filters object. Detected through Travis CI. Fixed also a couple of typos. Fixes: 1f0f2ad25 ("framework: Add filters class") Cc: Dylan Baker Cc: Michel Dänzer Signed-off-by: Andres Gomez Reviewed-by: Dylan...

Andrés Gómez20/07/2018