Graphics Pipeline and Rendering Technologies
High framerates, smooth animations, and quality display are key to user interaction. Igalia has years of experience building and optimizing many different parts of the graphics stack.
Companies developing software for mobile, embedded or desktop environments often find the graphics and rendering software stack to be one of their greatest challenges. The most successful devices and software platforms have optimized, frictionless user experience, including fast rendering and fluid touch interfaces.
At Igalia we have been creating high performance user interfaces and middleware for the past decade. Along the way, we've built accelerated compositors, eliminated hardware bottlenecks, optimized rendering of web browsers, and perfected font display.
Open source work is a part of our company culture, so we are long time contributors to and integrators of toolkits and APIs like Mesa, OpenGL, GTK+, EFL, Qt, Clutter/Cogl and Wayland. Some of our work includes:
- Implementation of new standards such as WebGL and WebAudio, multimedia acceleration and GStreamer integration in WebKit
- Maintenance of GStreamer support in WebKit
- Accelerated large drop-shadows in web engines
- Building cross-process graphics architectures and compositors for projects like WebKit2
We can help you ensure that your users have a compelling experience powered by an optimized graphics software stack.
- HTML acceleration
- Graphical toolkits
- Graphical libraries
- Accelerated Rendering
- Accelerated Compositing
In a previous post, I wrote about Vkrunner, and how I used it to play with fragment shaders. While I was writing the shaders for it, I had to save them, generate a PPM image and display it to see the changes. This render to image/display repetition gave...
The required Vulkan implementation version for a Vkrunner shader test can now be specified in the [require] section of the test. Tests that are targeting Vulkan versions that aren’t supported by the device driver will be skipped....
Vkrunner is a Vulkan shader testing tool similar to Piglit, written by Neil Roberts. It is mostly used by graphics drivers developers, and was also part of the official Khronos conformance tests suite repository (VK-GL-CTS) for some time . There are...
The Igalia Coding Experience is an internship program which provides their first exposure to the professional world, working hand in hand with Igalia programmers and learning with them. The internship is aimed to students with background in Computer...
This is the first report about Igalia’s activities around Computer Graphics, specifically 3D graphics and, in particular, the Mesa3D Graphics Library (Mesa), focusing on the year 2018. GL_ARB_gl_spirv and GL_ARB_spirv_extensions GL_ARB_gl_spirv is an...
Signed-off-by: Juan A. Suarez Romero (cherry picked from commit cfd1f8b92cae9dde3e5bed42109b5142f50a2ee5)Juan A. Suárez28/11/2018
Signed-off-by: Juan A. Suarez Romero (cherry picked from commit 3e741344d79e3ae67b1ad645e7d56fe6c0fb2ae2)Juan A. Suárez28/11/2018
Signed-off-by: Juan A. Suarez RomeroJuan A. Suárez15/11/2018
Signed-off-by: Juan A. Suarez Romero (cherry picked from commit 79be754f9a74a43b5748dc0934241e7701cb9581)Juan A. Suárez15/11/2018
Signed-off-by: Juan A. Suarez Romero (cherry picked from commit f34bddc325c414cb8ee21666bd307512577efdef)Juan A. Suárez15/11/2018