Graphics Pipeline and Rendering Technologies
High framerates, smooth animations, and quality display are key to user interaction. Igalia has years of experience building and optimizing many different parts of the graphics stack.
Companies developing software for mobile, embedded or desktop environments often find the graphics and rendering software stack to be one of their greatest challenges. The most successful devices and software platforms have optimized, frictionless user experience, including fast rendering and fluid touch interfaces.
At Igalia we have been creating high performance user interfaces and middleware for the past decade. Along the way, we've built accelerated compositors, eliminated hardware bottlenecks, optimized rendering of web browsers, and perfected font display.
Open source work is a part of our company culture, so we are long time contributors to and integrators of toolkits and APIs like Mesa, OpenGL, GTK+, EFL, Qt, Clutter/Cogl and Wayland. Some of our work includes:
- Implementation of new standards such as WebGL and WebAudio, multimedia acceleration and GStreamer integration in WebKit
- Maintenance of GStreamer support in WebKit
- Accelerated large drop-shadows in web engines
- Building cross-process graphics architectures and compositors for projects like WebKit2
We can help you ensure that your users have a compelling experience powered by an optimized graphics software stack.
- HTML acceleration
- Graphical toolkits
- Graphical libraries
- Accelerated Rendering
- Accelerated Compositing
I am back home after my last trip for this year and a long and great week in A Coruña where I attended my first XDC, organized and sponsored by Igalia. It was a funny but also tiring week, especially for my colleagues of the organisation team (Sam,...
This year, X.org Developers’ Conference (XDC 2018) happened in the Computer Science Faculty of University of Coruña, in the city of A Coruña, Spain during the last week of September, from Wednesday 26th to Friday 28th. XDC 2018 was a 3-day conference...
XDC 2018 is going to happen in the Computer Science Faculty of University of Coruña, in the city of A Coruña, Spain during the last week of September, from Wednesday 26th to Friday 28th. This is a 3-day conference full of talks about all the...
About 2 weeks ago, I attended SIGGRAPH 2018. I am still very excited about the whole event, and I am very thankful that Igalia (the consultancy company I work for) and specifically the Graphics Team selected me to go, despite this being my first year at...
The Vulkan specification includes a number of optional features that drivers may or may not support, as described in chapter 30.1 Features. Application developers can query the driver for supported features via vkGetPhysicalDeviceFeatures() and then...
Signed-off-by: Juan A. Suarez Romero (cherry picked from commit 624e384ea86afea737f9d3b952a9c3edbecd3950)Juan A. Suárez31/10/2018
Signed-off-by: Juan A. Suarez Romero (cherry picked from commit 1cdef5e70ca1745b6cbc133c3bdb94cd6541ad4a)Juan A. Suárez31/10/2018
Since commit "intel/compiler: Stop assuming the entrypoint is called "main"" there is no need to force the entrypoint name to be "main". Reviewed-by: Jason EkstrandAlejandro Piñeiro31/10/2018
`nir_intrinsic_image_deref_size` is not being considered during scan for driver constants, so image constants are not emitted if a shader only ever query the size of an image (no load, store, atomic op, etc). This is unlikely, but...Eduardo Lima21/10/2018
Fixes: 86b4bd52dc ("docs: update calendar, add news item and link release notes for 18.2.3") Signed-off-by: Juan A. Suarez RomeroJuan A. Suárez19/10/2018