Latest Updates

Samuel Iglesias 12/06/2015

piglit (V): how to contribute to piglit and table of contents

Last post and the one before were about how to create your own piglit tests. Previously, I have written an introduction to piglit and how to launch a tailored piglit run (more details about these last two topics in my FOSDEM 2015 talk). Now it’s...

Samuel Iglesias 11/06/2015

piglit (IV): How to write binary test programs

Last post I talked about how to develop GLSL shader tests and how to add them to piglit. This is a nice way to develop simple tests but sometimes you need to do something more complex. For that case, piglit can run binary test programs. Introduction...

Manuel Rego 03/06/2015

Grid and the City

I’m really glad to announce that my talk “CSS Grid Layout is just around the corner” has been accepted at CSSConf US 2015 (18-19 June). Thanks to the organizers for selecting my proposal, it’s a pleasure to be among all these great speakers. BTW,...

Javier Fernández 01/06/2015

Distributing tracks along Grid Layout container

In my last post I introduced the concept of Content Distribution alignment and how it affects Grid Layout implementation. At that time, it was possible to use all the <content-position> values to select grid tracks position inside a grid...

Samuel Iglesias 29/05/2015

piglit (III): How to write GLSL shader tests

In earlier posts I talked about how to install piglit on your system and run the first time and how to tailor your piglit run. I have given a talk in FOSDEM 2015 about how to test your OpenGL drivers using Free Software where I explained how to run...

Iago Toral 20/05/2015

Bringing ARB_shader_storage_buffer_object to Mesa and i965

In the last weeks I have been working together with my colleague Samuel on bringing support for ARB_shader_storage_buffer_object, an OpenGL 4.3 feature, to Mesa and the Intel i965 driver, so I figured I would write a bit on what this brings to OpenGL/GLSL...

Jacobo Aragunde 11/05/2015

Speaking at Protocols Plugfest 2015

In a couple of hours, I will go to the airport and head for Zaragoza, where I’m taking part of the Protocols Plugfest 2015 happening this week. Igalia will contribute a speech about LibreOffice interoperability with ECM solutions, specially...

Iago Toral 27/04/2015

Free access to Valve-produced games on Steam for Mesa contributors

Just like they did for Debian developers before, it is Valve’s way of saying thanks and giving something back to the community. This is great news for all Mesa contributors, now we can play some great Valve games for free and we can also have an...

Manuel Rego 31/03/2015

Web Engines Hackfest 2015: Save the dates!

This is a short note to announce the dates of the Web Engines Hackfest 2015, that will happen next winter at Igalia Headquearters in A Coruña (Spain), from Monday, 7th December, to Wednesday, 9th December. After all the great work and collaboration...

Carlos García Campos 23/03/2015

WebKitGTK+ 2.8.0

We are excited and proud of announcing WebKitGTK+ 2.8.0, your favorite web rendering engine, now faster, even more stable and with a bunch of new features and improvements. Gestures Touch support is one the most important features missing since WebKitGTK+...