Samuel Iglesias

Grado (Spain), 1985

Joined Igalia in April 2012

Latest Updates

Samuel Iglesias 12/06/2015

piglit (V): how to contribute to piglit and table of contents

Last post and the one before were about how to create your own piglit tests. Previously, I have written an introduction to piglit and how to launch a tailored piglit run (more details about these last two topics in my FOSDEM 2015 talk). Now it’s...

Samuel Iglesias 11/06/2015

piglit (IV): How to write binary test programs

Last post I talked about how to develop GLSL shader tests and how to add them to piglit. This is a nice way to develop simple tests but sometimes you need to do something more complex. For that case, piglit can run binary test programs. Introduction...

Samuel Iglesias 29/05/2015

piglit (III): How to write GLSL shader tests

In earlier posts I talked about how to install piglit on your system and run the first time and how to tailor your piglit run. I have given a talk in FOSDEM 2015 about how to test your OpenGL drivers using Free Software where I explained how to run...

Samuel Iglesias 06/03/2015

My FOSDEM 2015 talk’s slides and video

As I said in a previous post, this year I attended FOSDEM to give talk about how to test our OpenGL drivers with Free Software. The slides are available online and the video recording has been recently released. Last but not least, I would like to...

Samuel Iglesias 24/01/2015

FOSDEM 2015

Next week  I am traveling to Brussels to attend FOSDEM but this time as speaker! My talk will explain why we need to test our OpenGL drivers with OpenGL conformance test suites, list the unofficial Free software ones and give a brief introduction about...

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Commits

i965/blorp: round to nearest when converting float into integer

Signed-off-by: Samuel Iglesias Gonsalvez Reviewed-by: Matt Turner

Samuel Iglesias24/02/2015

configure: change required Python Mako version to 0.3.4

Signed-off-by: Samuel Iglesias Gonsalvez Reviewed-by: Dave Airlie

Samuel Iglesias14/01/2015

mesa: Enables GL_RGB and GL_RGBA unsized internal formats for OpenGL ES 3.0

Fixes 2 dEQP tests: - dEQP-GLES3.functional.state_query.internal_format.rgb_samples - dEQP-GLES3.functional.state_query.internal_format.rgba_samples

Eduardo Lima09/12/2014

main: return two minor digits for ES shading language version

This patch fixes the following dEQP test: - dEQP-GLES3.functional.state_query.string.shading_language_version

Samuel Iglesias09/12/2014