Interactivity, Augmented Reality and Human-Computer Interaction
Igalia Interactivity specializes in the development of innovative ways of interacting with technology. We create immersive and engaging experiences by combining touchless, gestural and multiuser interfaces with advanced visuals and audio. The solutions we provide cover areas like art/multimedia installations, multisensorial stimulation rooms and augmented reality applications.
Technology is all around us, deeply integrated into our daily lives. However, our interaction with it is not always as natural as we would like it to be. Users are normally expected to learn how to use new technologies and adapt to them. In this scenario, we believe that the demand for simpler, more intuitive and natural interfaces will increase and accelerate in the future.
The Interactivity team at Igalia aims to help building a new generation of applications that feel more natural and fun to use. This also includes taking technology out to the physical space, the surroundings that people already inhabit. We believe technology can and should integrate nicely and respectfully with our environment.
SkelTrack is a Free and Open Source Software library whose goal is to provide easy to use human skeleton tracking while GFreenect is a wrapper for the Freenect library that allows controlling a Kinect device. It is written using Glib in order to ease the integration with GNOME technologies.
We are ready to hear about your specific needs, but here are some examples of how our team could help you in different scenarios:
- Augmented Reality
- Human Computer Interaction
- Products & Installations
Skeltrack, the Open Source library for skeleton tracking, keeps being improved here in Igalia and today we are releasing version 0.1.8. Since July we have had the valuable extra help of Iago López who is doing an internship in Igalia’s...
Our website has received a few upgrades and we updated much of the information about our work.
GUADEC The last couple of week were very busy for me. Apart from having organized the GUADEC‘s keynotes (with the much appreciated help of Dave Neary and Karen), I gave two talks as mentioned in my previous post. For the Skeltrack one I was happy...
That’s right, this year GUADEC is taking place in the city I moved to more than 3 years ago in order to become an Igalian: A Coruña. It’s fun to see this event happening just 20 minutes walking from my place when in the previous editions I...
m configure.ac build: Raises required version of GLib to 2.32 We are using new GLib thread API introduced in 2.32, like g_mutex_init().Eduardo Lima17/12/2012
m skeltrack/skeltrack-skeleton.c Fix typo "circunference"03/12/2012
m gfreenect/gfreenect-device.c Fixes segfault when stopping and starting GFreenect's depth stream It was creating the depth buffer after assigning it to libfreenect.19/11/2012
m gfreenect/Makefile.am Merge pull request #9 from guijemont/buildfix Fix build when freenect installed in non standard pathEduardo Lima19/11/2012
m configure.ac m doc/reference/skeltrack-docs.xml Release 0.1.1023/10/2012