Interactivity, Augmented Reality and Human-Computer Interaction
Igalia Interactivity specializes in the development of innovative ways of interacting with technology. We create immersive and engaging experiences by combining touchless, gestural and multiuser interfaces with advanced visuals and audio. The solutions we provide cover areas like art/multimedia installations, multisensorial stimulation rooms and augmented reality applications.
Technology is all around us, deeply integrated into our daily lives. However, our interaction with it is not always as natural as we would like it to be. Users are normally expected to learn how to use new technologies and adapt to them. In this scenario, we believe that the demand for simpler, more intuitive and natural interfaces will increase and accelerate in the future.
The Interactivity team at Igalia aims to help building a new generation of applications that feel more natural and fun to use. This also includes taking technology out to the physical space, the surroundings that people already inhabit. We believe technology can and should integrate nicely and respectfully with our environment.
Current implementations and installations of the interactivity area rely in two software components specifically developed for this realm: SkelTrack and GFreenect.
SkelTrack is a Free and Open Source Software library whose goal is to provide easy to use human skeleton tracking while GFreenect is a wrapper for the Freenect library that allows controlling a Kinect device. It is written using Glib in order to ease the integration with GNOME technologies.
We are ready to hear about your specific needs, but here are some examples of how our team could help you in different scenarios:
- Augmented Reality
- Human Computer Interaction
- Products & Installations
- Skeltrack
- GFreenect
- Kinect
- OpenCV
- Clutter
Featured Media
Updates
The world’s 1st interactive installation to use Open Source skeleton tracking
Edu and I, proud members of the Igalia Interactivity team, spent the last week in Berlin for the culmination of an interesting project: an interactive installation in the Museum für Kommunikation. The museum commissioned the Berlin’s...
joaquimrocha
Playing Angry Birds with a Kinect: http://t.co/NdR1Dw7k #skeltrack #gnome #kinect #igalia at 23:29 Oct 26th 2012 by
Playing Angry Birds with a Kinect
Recently I had to use OpenCV in a project inside the Igalia Interactivity and I took the chance to code a little demo I had in my mind for a while: play Angry Birds with a Kinect and using only … Continue reading →
joaquimrocha
Skeltrack 0.1.10 is out: http://t.co/nlvAoqc9 #gnome #skeltrack #kinect #igalia at 20:50 Oct 23rd 2012 by
Skeltrack 0.1.10 is out
That’s right, a new version of the world’s first Free Software skeleton tracking library is out. In every version we try to make Skeltrack more robust and this one is no exception. Head&Shoulders We have changed the way the shoulders...
Commits
build: Raises required version of GLib to 2.32
m configure.ac build: Raises required version of GLib to 2.32 We are using new GLib thread API introduced in 2.32, like g_mutex_init().
Eduardo Lima17/12/2012Fixes segfault when stopping and starting GFreenect's depth stream
m gfreenect/gfreenect-device.c Fixes segfault when stopping and starting GFreenect's depth stream It was creating the depth buffer after assigning it to libfreenect.
19/11/2012Merge pull request #9 from guijemont/buildfix
m gfreenect/Makefile.am Merge pull request #9 from guijemont/buildfix Fix build when freenect installed in non standard path
Eduardo Lima19/11/2012