Latest Updates

Manuel Rego 07/10/2015

Grid Layout Coast to Coast

So here we’re again, this time to announce that I’ll be presenting my talk “CSS Grid Layout from the inside out” at HTML5DevConf Autumn 2015 (19-20 October). I’m really excited about this new opportunity to show the world the wonders of CSS Grid...

Igalia 29/09/2015

Igalia sponsors LinuxCon EU and GStreamer Conference 2015

We will be in Dublin next week, from October 5th to 9th

Samuel Iglesias 25/09/2015

ARB_program_interface_query and shader_runner

Lately I have worked on ARB_shader_storage_buffer_object  extension implementation on Mesa, along with Iago (who has already explained how we implement it). One of the features we implemented was adding support for buffer variables to the queries defined...

Xabier Rodríguez 23/09/2015

WebKit Contributors Meeting 2015 (late, I know)

After writing my last post I realized that I needed to write a bit more about what I had been doing at the WebKit Contributors Meeting. First thing to say is that it happened in March at Apple campus in Cupertino and I atteded as part of the Igalia gang....

Igalia 23/09/2015

Welcome to Igalia, Caitlin!

More cool stuff in V8 awaited

Joanmarie Diggs 23/09/2015

New in Orca 3.18: Firefox Support Rewrite and MathML

For years I had been threatening to nuke Orca’s support for Firefox (it’s the only way to be sure) and start over. This release cycle I finally made good on my threat. The funny thing is that what prompted me to do so was not Firefox; it was...

Carlos García Campos 21/09/2015

WebKitGTK+ 2.10

HTTP Disk Cache WebKitGTK+ already had an HTTP disk cache implementation, simply using SoupCache, but Apple introduced a new cross-platform implementation to WebKit (just a few bits needed a platform specific implementation), so we decided to switch to...

Alejandro Piñeiro 18/09/2015

Optimizing shader assembly instruction on Mesa using shader-db (II)

On my previous post I mentioned that I have been working on optimizing the shader instruction count for specific shaders guided by shader-db, and showed one specific example. In this post I will show another one, slightly more complex on the triaging and...

Alejandro Piñeiro 14/09/2015

Optimizing shader assembly instruction on Mesa using shader-db

Lately I have been working on Mesa. Specifically I have been working with my fellow igalians Eduardo Lima and Antía Puentes to provide a NIR to vec4 pass to the i965 backend. I will not go too much in the details, but in summary, NIR is a new...

Jacobo Aragunde 11/09/2015

An update on LibreOffice for Android

Summer time is for hacking! I booked some time in the last weeks to carry on with the work on the Android port we started earlier this year at Igalia, merging the pending bits in master, completing features and adding … Continue reading →