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Graphics Pipeline and Rendering Technologies

High framerates, smooth animations, and quality display are key to user interaction. Igalia has years of experience building and optimizing many different parts of the graphics stack.

Companies developing software for mobile, embedded or desktop environments often find the graphics and rendering software stack to be one of their greatest challenges. The most successful devices and software platforms have optimized, frictionless user experience, including fast rendering and fluid touch interfaces.

At Igalia we have been creating high performance user interfaces and middleware for the past decade. Along the way, we've built accelerated compositors, eliminated hardware bottlenecks, optimized rendering of web browsers, and perfected font display.

Open source work is a part of our company culture, so we are long time contributors to and integrators of toolkits and APIs like Mesa, OpenGL, GTK+, EFL, Qt, Clutter/Cogl and Wayland. Some of our work includes:

  • Implementation of new standards such as WebGL and WebAudio, multimedia acceleration and GStreamer integration in WebKit
  • Maintenance of GStreamer support in WebKit
  • Accelerated large drop-shadows in web engines
  • Building cross-process graphics architectures and compositors for projects like WebKit2

We can help you ensure that your users have a compelling experience powered by an optimized graphics software stack.

 

 

  • OpenGL
  • WebGL
  • Mesa
  • Wayland
  • Cairo
  • HTML acceleration
  • Harfbuzz
  • Graphical toolkits
  • Graphical libraries
  • Accelerated Rendering
  • Accelerated Compositing

Featured Media

WebKitGTK+ Wayland: WebKit2 and Accelerated Compositing
WebKitGTK+: WebGL & Accelerated Compositing
Epiphany on Wayland: WebGL and CSS3D
WebGL game in Epiphany with WebKit2
WebGL game in Epiphany with WebKit2

Updates

Samuel Iglesias 24/01/2015

FOSDEM 2015

Next week  I am traveling to Brussels to attend FOSDEM but this time as speaker! My talk will explain why we need to test our OpenGL drivers with OpenGL conformance test suites, list the unofficial Free software ones and give a brief introduction about...

Samuel Iglesias 24/11/2014

piglit (II): How to launch a tailored piglit run

Last post I gave an introduction to piglit, an open-source test suite for OpenGL implementations. On that post, I explained how to compile the source code, how to run full piglit test suite and how to analyze the results. However, you can tailor a...

Samuel Iglesias 11/11/2014

Piglit, an open-source test suite for OpenGL implementations

OpenGL is an API for rendering 2D and 3D vector graphics now managed by the non-profit technology consortium Khronos Group. This is a multi-platform API found in different form factor devices (from desktop computer to embedded devices) and...

Iago Toral 11/11/2014

A brief overview of the 3D pipeline

Recap In the previous post I discussed the Mesa development environment and gave a few tips for newcomers, but before we start hacking on the code we should have a look at how modern GPUs look like, since that has a definite impact on the design and...

Iago Toral 15/09/2014

Setting up a development environment for Mesa

Recap In my previous post I provided an overview of the Mesa source tree and identified some of its main modules. Since we are on that subject I thought it would make sense to give a few tips on how to setup the development environment for Mesa too, so...

Commits

configure: change required Python Mako version to 0.3.4

Signed-off-by: Samuel Iglesias Gonsalvez Reviewed-by: Dave Airlie

Samuel Iglesias14/01/2015

mesa: Recompute LegalTypesMask if the GL API has changed

The current code computes ctx->Array.LegalTypesMask just once.

Iago Toral09/12/2014

mesa: Returns zero samples when querying GL_NUM_SAMPLE_COUNTS when internal format is integer

Fixes 19 dEQP tests under 'dEQP-GLES3.functional.state_query.internal_format.*'.

Eduardo Lima09/12/2014

mesa: Enables GL_RGB and GL_RGBA unsized internal formats for OpenGL ES 3.0

Fixes 2 dEQP tests: - dEQP-GLES3.functional.state_query.internal_format.rgb_samples - dEQP-GLES3.functional.state_query.internal_format.rgba_samples

Eduardo Lima09/12/2014

mesa: Considers GL_DEPTH_STENCIL_ATTACHMENT a valid argument for FBO invalidation under GLES3

Fixes 21 dEQP test failures under 'dEQP-GLES3.functional.fbo.invalidate.*'.

Eduardo Lima09/12/2014