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Graphics Pipeline and Rendering Technologies

High framerates, smooth animations, and quality display are key to user interaction. Igalia has years of experience building and optimizing many different parts of the graphics stack.

Companies developing software for mobile, embedded or desktop environments often find the graphics and rendering software stack to be one of their greatest challenges. The most successful devices and software platforms have optimized, frictionless user experience, including fast rendering and fluid touch interfaces.

At Igalia we have been creating high performance user interfaces and middleware for the past decade. Along the way, we've built accelerated compositors, eliminated hardware bottlenecks, optimized rendering of web browsers, and perfected font display.

Open source work is a part of our company culture, so we are long time contributors to and integrators of toolkits and APIs like Mesa, OpenGL, GTK+, EFL, Qt, Clutter/Cogl and Wayland. Some of our work includes:

  • Implementation of new standards such as WebGL and WebAudio, multimedia acceleration and GStreamer integration in WebKit
  • Maintenance of GStreamer support in WebKit
  • Accelerated large drop-shadows in web engines
  • Building cross-process graphics architectures and compositors for projects like WebKit2

We can help you ensure that your users have a compelling experience powered by an optimized graphics software stack.

 

 

  • OpenGL
  • WebGL
  • Mesa
  • Wayland
  • Cairo
  • HTML acceleration
  • Harfbuzz
  • Graphical toolkits
  • Graphical libraries
  • Accelerated Rendering
  • Accelerated Compositing

Featured Media

WebKitGTK+ Wayland: WebKit2 and Accelerated Compositing
WebKitGTK+: WebGL & Accelerated Compositing
Epiphany on Wayland: WebGL and CSS3D
WebGL game in Epiphany with WebKit2
WebGL game in Epiphany with WebKit2

Updates

Iago Toral 03/03/2015

An introduction to Mesa’s GLSL compiler (I)

Recap In my last post I explained that modern 3D pipelines are programmable and how this has impacted graphics drivers. In the following posts we will go deeper into this aspect by looking at different parts of Mesa’s GLSL compiler. Specifically,...

Samuel Iglesias 24/01/2015

FOSDEM 2015

Next week  I am traveling to Brussels to attend FOSDEM but this time as speaker! My talk will explain why we need to test our OpenGL drivers with OpenGL conformance test suites, list the unofficial Free software ones and give a brief introduction about...

Samuel Iglesias 24/11/2014

piglit (II): How to launch a tailored piglit run

Last post I gave an introduction to piglit, an open-source test suite for OpenGL implementations. On that post, I explained how to compile the source code, how to run full piglit test suite and how to analyze the results. However, you can tailor a...

Samuel Iglesias 11/11/2014

Piglit, an open-source test suite for OpenGL implementations

OpenGL is an API for rendering 2D and 3D vector graphics now managed by the non-profit technology consortium Khronos Group. This is a multi-platform API found in different form factor devices (from desktop computer to embedded devices) and...

Iago Toral 11/11/2014

A brief overview of the 3D pipeline

Recap In the previous post I discussed the Mesa development environment and gave a few tips for newcomers, but before we start hacking on the code we should have a look at how modern GPUs look like, since that has a definite impact on the design and...

Commits

mesa: Return INVALID_OPERATION when querying a never bound Query obj

Signed-off-by: Eduardo Lima Mitev Reviewed-by: Ian Romanick

Eduardo Lima24/02/2015

mesa: Add missing error checks to GetProgramInfoLog, GetShaderInfoLog and ...

Signed-off-by: Eduardo Lima Mitev Reviewed-by: Ian Romanick

Eduardo Lima24/02/2015

i965/blorp: round to nearest when converting float into integer

Signed-off-by: Samuel Iglesias Gonsalvez Reviewed-by: Matt Turner

Samuel Iglesias24/02/2015

i965: Fix non-AA wide line rendering with fractional line widths

Signed-off-by: Iago Toral Quiroga Reviewed-by: Kenneth Graunke

Iago Toral24/02/2015

mesa: Fix ctx->Texture.CubeMapSeamless

Signed-off-by: Iago Toral Quiroga Reviewed-by: Ian Romanick Reviewed-by: Kenneth Graunke

Iago Toral24/02/2015