Samuel Iglesias

Grado (Spain)

Joined Igalia in April 2012

Latest Updates

Samuel Iglesias 30/09/2017

II Google Devfest Asturias 2017

Hoy os hablo en la lengua de Cervantes para comentaros que el miércoles pasado fui invitado a dar una charla sobre Vulkan en el II Google DevFest Asturias organizado por GDG Asturias. Cabe destacar que este evento parte de la VII Semana de Impulso TIC...

Samuel Iglesias 20/04/2017

ARB_gpu_shader_fp64 support on IvyBridge finally landed!

We, at Igalia, have been involved in enabling ARB_gpu_shader_fp64 extension to different Intel generations: first Broadwell and later, then Haswell. Now IvyBridge support is finished and landed Mesa’s master branch. This feature was the last one to...

Samuel Iglesias 20/04/2017

ARB_gpu_shader_fp64 support on IvyBridge finally landed!

We, at Igalia, have been involved in enabling ARB_gpu_shader_fp64 extension to different Intel generations: first Broadwell and later, then Haswell. Now IvyBridge support is finished and landed Mesa’s master branch. This feature was the last one...

Samuel Iglesias 09/01/2017

Vulkan's Float64 capability support on ANV driver landed!

Since beginning last year, our team at Igalia has been involved in enabling ARB_gpu_shader_fp64 extension to different Intel generations: first Broadwell and later, then Haswell, now IvyBridge (still under review); so working on supporting Vulkan’s...

Samuel Iglesias 25/09/2015

ARB_program_interface_query and shader_runner

Lately I have worked on ARB_shader_storage_buffer_object  extension implementation on Mesa, along with Iago (who has already explained how we implement it). One of the features we implemented was adding support for buffer variables to the queries defined...

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Commits

main: return two minor digits for ES shading language version

This patch fixes the following dEQP test: - dEQP-GLES3.functional.state_query.string.shading_language_version

Samuel Iglesias09/12/2014

glsl: fix duplicated layout qualifier detection for GS

This patch fixes the duplicated layout qualifier detection for geometry shader's layout qualifiers.

Samuel Iglesias02/07/2014