02

Graphics Pipeline and Rendering Technologies

High framerates, smooth animations, and quality display are key to user interaction. Igalia has years of experience building and optimizing many different parts of the graphics stack.

Companies developing software for mobile, embedded or desktop environments often find the graphics and rendering software stack to be one of their greatest challenges. The most successful devices and software platforms have optimized, frictionless user experience, including fast rendering and fluid touch interfaces.

At Igalia we have been creating high performance user interfaces and middleware for the past decade. Along the way, we've built accelerated compositors, eliminated hardware bottlenecks, optimized rendering of web browsers, and perfected font display.

Open source work is a part of our company culture, so we are long time contributors to and integrators of toolkits and APIs like Mesa, OpenGL, GTK+, EFL, Qt, Clutter/Cogl and Wayland. Some of our work includes:

  • Implementation of new standards such as WebGL and WebAudio, multimedia acceleration and GStreamer integration in WebKit
  • Maintenance of GStreamer support in WebKit
  • Accelerated large drop-shadows in web engines
  • Building cross-process graphics architectures and compositors for projects like WebKit2

We can help you ensure that your users have a compelling experience powered by an optimized graphics software stack.

 

 

  • OpenGL
  • WebGL
  • Mesa
  • Wayland
  • Cairo
  • HTML acceleration
  • Harfbuzz
  • Graphical toolkits
  • Graphical libraries
  • Accelerated Rendering
  • Accelerated Compositing

Featured Media

VkRunner: a Vulkan shader test tool (FOSDEM 2019)
VkRunner. A simple Vulkan shader script test utility (XDC 2018)
ARB_gl_spirv implementation in Mesa. Status update (XDC 2018)
Releasing and testing free opensource graphics drivers. The case of Mesa3D (XDC 2018)
ARB_gl_spirv: bringing SPIR-V to Mesa OpenGL (FOSDEM 2018)
Bringing GL_ARB_gpu_shader_fp64 to Intel GPUs (XDC 2016)
NIR on the Mesa i965 backend (FOSDEM 2016)
GPU driver development
How to test OpenGL drivers using Free Software (FOSDEM 2015)
WebKitGTK+ Wayland: WebKit2 and Accelerated Compositing
WebKitGTK+: WebGL & Accelerated Compositing
Epiphany on Wayland: WebGL and CSS3D
OpenGL drivers using Free Software at FOSDEM 2015
WebGL game in Epiphany with WebKit2
WebGL game in Epiphany with WebKit2

Updates

Eleni Maria Stea 21/05/2019

A simple pixel shader viewer

In a previous post, I wrote about Vkrunner, and how I used it to play with fragment shaders. While I was writing the shaders for it, I had to save them, generate a PPM image and display it to see the changes. This render to image/display repetition gave...

Eleni Maria Stea 06/05/2019

Vkrunner allows specifying the required Vulkan version

The required Vulkan implementation version for a Vkrunner shader test can now be specified in the [require] section of the test. Tests that are targeting Vulkan versions that aren’t supported by the device driver will be skipped....

Eleni Maria Stea 06/05/2019

Having fun with Vkrunner!

Vkrunner is a Vulkan shader testing tool similar to Piglit, written by Neil Roberts. It is mostly used by graphics drivers developers, and was also part of the official Khronos conformance tests suite repository (VK-GL-CTS) for some time [1]. There are...

Samuel Iglesias 26/04/2019

Igalia coding experience open positions

The Igalia Coding Experience is an internship program which provides their first exposure to the professional world, working hand in hand with Igalia programmers and learning with them. The internship is aimed to students with background in Computer...

Andrés Gómez 25/02/2019

Review of Igalia’s Graphics activities (2018)

This is the first report about Igalia’s activities around Computer Graphics, specifically 3D graphics and, in particular, the Mesa3D Graphics Library (Mesa), focusing on the year 2018. GL_ARB_gl_spirv and GL_ARB_spirv_extensions GL_ARB_gl_spirv is an...

Commits

docs: add sha256 checksums for 18.2.7

Signed-off-by: Juan A. Suarez Romero (cherry picked from commit e90429cc6dc5b5ada4253fc0a8517645d86a4f6c)

Juan A. Suárez13/12/2018

docs: add release notes for 18.2.7

Signed-off-by: Juan A. Suarez Romero (cherry picked from commit 419ee20097597bed77e73fd283e6d15e8dcb89e9)

Juan A. Suárez13/12/2018

arb_gl_spirv: simple test, use correct reference colors

It was using the same color for the base color, drawing color and expected color. As we are here, we also remove the debug names, as the test should work without names. Reviewed-by: Józef Kucia

Alejandro Piñeiro06/12/2018